| | Varying skills for all classes | |
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Failchon FORUM GOD


Posts: 2373 Join date: 2009-10-11 Location: Marshall Islands
 | Subject: Varying skills for all classes Mon 27 Sep 2010, 11:54 am | |
| Unawares should have only gangster level weapon profiency for all weapons. Cops should have the same profiencies as normal civilians but their combat shottie, m4 and deagle skills should be hitman because they are trained with those guns and they are quite useless against dual sawnoffs and shit right now.
TL;DR: Civilians: All weapon skills "gangster" Cop: All weapon skills gangster except they have hitman skills with their issue firearms. FM, programs and agents: All weapons hitman.
Bike skill could be made lower for everyone. |
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Roshan Experienced


Posts: 454 Join date: 2010-08-30 Location: School room in Himalayas.
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 11:57 am | |
| | Failchon wrote: |
Bike skill could be made lower for everyone. |
Everyone except agents and fms |
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Railbuna Raptor Jesus


Posts: 7773 Join date: 2009-05-07 Age: 21 Location: My wall is covered in paint and is slowly suffocating
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 12:12 pm | |
| Bike skill can't be edited yet... _________________ ONLY PM ME IN GAME OR ON THE FORUMS IF IT IS REALLY IMPORTANT
"Will the unicorn be willing to serve thee, or abide by thy crib? Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee? Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him? Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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nejc001 Experienced


Posts: 540 Join date: 2009-05-09 Age: 18 Location: Slovenia
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 12:42 pm | |
| | marharth wrote: | | Bike skill can't be edited yet... |
this
i would say: Hitman = hitman skill FMs = hitman skill other unaware = gangster skill cops = hitman skill
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Failchon FORUM GOD


Posts: 2373 Join date: 2009-10-11 Location: Marshall Islands
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 1:45 pm | |
| Everyone would just use hitman as civlian then because it can rob too. it wouldnt make a difference. |
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Railbuna Raptor Jesus


Posts: 7773 Join date: 2009-05-07 Age: 21 Location: My wall is covered in paint and is slowly suffocating
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 1:47 pm | |
| hitmen cant rob  _________________ ONLY PM ME IN GAME OR ON THE FORUMS IF IT IS REALLY IMPORTANT
"Will the unicorn be willing to serve thee, or abide by thy crib? Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee? Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him? Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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Failchon FORUM GOD


Posts: 2373 Join date: 2009-10-11 Location: Marshall Islands
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 3:21 pm | |
| Im pretty sure they can. Or atleast could a version or two back. |
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AleksdMomo Experienced


Posts: 258 Join date: 2010-06-30 Age: 18 Location: Do you REALLY wanna know? Im watching you... Right now
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 6:55 pm | |
| They can rob I think you should make it like this:
Con Artist (score 50 i think): Hitman Other Unawares: Gangster Cops: Hitman in deagle, combat shotgun and M4, else Gangster Minor Programs: Gangster FM´s, Agents, Neo, Smith: Hitman |
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Frankie FORUM GOD


Posts: 3337 Join date: 2010-07-14 Age: 17 Location: Hell
 | Subject: Re: Varying skills for all classes Mon 27 Sep 2010, 9:10 pm | |
| Normal CITIZEN if you guys finally make that job viable should have NO stats. maybe a little but not much.
I hate dual weapons.
Last edited by Fr33domRider on Tue 28 Sep 2010, 3:57 pm; edited 1 time in total (Reason for editing : lookin' like a nigger with yo pants on teh ground!) |
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Failchon FORUM GOD


Posts: 2373 Join date: 2009-10-11 Location: Marshall Islands
 | Subject: Re: Varying skills for all classes Tue 28 Sep 2010, 11:05 am | |
| Hitmen shouldn't be allowed to rob if they get hitman skillz.
Con artist should get next best to hitman gun skills. No more. |
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Railbuna Raptor Jesus


Posts: 7773 Join date: 2009-05-07 Age: 21 Location: My wall is covered in paint and is slowly suffocating
 | Subject: Re: Varying skills for all classes Tue 28 Sep 2010, 11:24 am | |
| I am like 100 percent positive they can't rob -.-
If they can someone post a bug report on that...
We tried gun skills before and it failed... _________________ ONLY PM ME IN GAME OR ON THE FORUMS IF IT IS REALLY IMPORTANT
"Will the unicorn be willing to serve thee, or abide by thy crib? Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee? Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him? Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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Roshan Experienced


Posts: 454 Join date: 2010-08-30 Location: School room in Himalayas.
 | Subject: Re: Varying skills for all classes Tue 28 Sep 2010, 11:37 am | |
| But hey.... Neo doesnt have any weapons once he come back to life.. Also we should have a 'The Construct' level which has all weapons instead of doing /preload..... |
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Failchon FORUM GOD


Posts: 2373 Join date: 2009-10-11 Location: Marshall Islands
 | Subject: Re: Varying skills for all classes Tue 28 Sep 2010, 1:37 pm | |
| | marharth wrote: | We tried gun skills before and it failed... |
Well that sucks major balls.
How? |
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nejc001 Experienced


Posts: 540 Join date: 2009-05-09 Age: 18 Location: Slovenia
 | Subject: Re: Varying skills for all classes Tue 28 Sep 2010, 1:55 pm | |
| | marharth wrote: | We tried gun skills before and it failed... |
what? huh?
its like, when normal civilan player spawns SetPlayerSkillLevel(playerid, weapon skill id, 1-999 skill);
I made whole weapon skills system by myself that saves skills and loads it when you spawn. -.-
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Railbuna Raptor Jesus


Posts: 7773 Join date: 2009-05-07 Age: 21 Location: My wall is covered in paint and is slowly suffocating
 | Subject: Re: Varying skills for all classes Tue 28 Sep 2010, 11:12 pm | |
| No it worked, its just that the classes became uneven when we did it... _________________ ONLY PM ME IN GAME OR ON THE FORUMS IF IT IS REALLY IMPORTANT
"Will the unicorn be willing to serve thee, or abide by thy crib? Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee? Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him? Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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Roshan Experienced


Posts: 454 Join date: 2010-08-30 Location: School room in Himalayas.
 | Subject: Re: Varying skills for all classes Wed 29 Sep 2010, 12:25 pm | |
| Why doesnt Neo have weapons when he becomes full?? And when Neo dies,why isnt he back in Zion? |
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Frankie FORUM GOD


Posts: 3337 Join date: 2010-07-14 Age: 17 Location: Hell
 | Subject: Re: Varying skills for all classes Wed 29 Sep 2010, 7:51 pm | |
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AleksdMomo Experienced


Posts: 258 Join date: 2010-06-30 Age: 18 Location: Do you REALLY wanna know? Im watching you... Right now
 | Subject: Re: Varying skills for all classes Wed 29 Sep 2010, 8:04 pm | |
| So, your saying that the point of the suggestion is to make the classes uneven? Puff... We are trying to make a good server or to have it worst? Anyways... I dont understand why it failed... I mean, it gives more realism to the game... |
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Frankie FORUM GOD


Posts: 3337 Join date: 2010-07-14 Age: 17 Location: Hell
 | Subject: Re: Varying skills for all classes Wed 29 Sep 2010, 8:11 pm | |
| i am saying a regular us citizen dont walk around with sawoffs,m4s,tecs and other shit and have hitman on them. thats reduclous.
give unawares this-
insurence and medic, 0 percent weapon skills
hitmen-close to hitmen
robbers- gangsta
con artist- higher then robber close to hitman but no higher then it.
normal job- 0 percent, if your gonna add the job... |
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AleksdMomo Experienced


Posts: 258 Join date: 2010-06-30 Age: 18 Location: Do you REALLY wanna know? Im watching you... Right now
 | Subject: Re: Varying skills for all classes Wed 29 Sep 2010, 8:16 pm | |
| Disagree, Con Artist is the best of the robbers AND you need score to use it Also, Hitmen is a 0 score class, so giving it hitman skills is like saying to people "Use this class, is the only one that rocks!!" Hell no Only invert skills between Con Artist and Hitmen and youre done with the suggy fr33... In th rest: #Agree with the Guy!!! Offtopic: Come to Chatbox, Nao fr33!!! |
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| | Varying skills for all classes | |
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