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 Varying skills for all classes

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Failchon
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PostSubject: Varying skills for all classes   Mon 27 Sep 2010, 11:54 am

Unawares should have only gangster level weapon profiency for all weapons. Cops should have the same profiencies as normal civilians but their combat shottie, m4 and deagle skills should be hitman because they are trained with those guns and they are quite useless against dual sawnoffs and shit right now.

TL;DR:
Civilians: All weapon skills "gangster"
Cop: All weapon skills gangster except they have hitman skills with their issue firearms.
FM, programs and agents: All weapons hitman.

Bike skill could be made lower for everyone.
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Roshan
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 11:57 am

Failchon wrote:


Bike skill could be made lower for everyone.


Everyone except agents and fms
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Railbuna
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 12:12 pm

Bike skill can't be edited yet...

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nejc001
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 12:42 pm

marharth wrote:
Bike skill can't be edited yet...

this

i would say:
Hitman = hitman skill
FMs = hitman skill
other unaware = gangster skill
cops = hitman skill
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Failchon
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 1:45 pm

Everyone would just use hitman as civlian then because it can rob too. it wouldnt make a difference.
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Railbuna
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 1:47 pm

hitmen cant rob Surprised

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"Will the unicorn be willing to serve thee, or abide by thy crib?
Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee?
Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him?
Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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Failchon
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 3:21 pm

Im pretty sure they can. Or atleast could a version or two back.
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AleksdMomo
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 6:55 pm

They can rob
I think you should make it like this:

Con Artist (score 50 i think): Hitman
Other Unawares: Gangster
Cops: Hitman in deagle, combat shotgun and M4, else Gangster
Minor Programs: Gangster
FM´s, Agents, Neo, Smith: Hitman
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Frankie
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PostSubject: Re: Varying skills for all classes   Mon 27 Sep 2010, 9:10 pm

Normal CITIZEN if you guys finally make that job viable should have NO stats. maybe a little but not much.

I hate dual weapons.


Last edited by Fr33domRider on Tue 28 Sep 2010, 3:57 pm; edited 1 time in total (Reason for editing : lookin' like a nigger with yo pants on teh ground!)
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Failchon
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PostSubject: Re: Varying skills for all classes   Tue 28 Sep 2010, 11:05 am

Hitmen shouldn't be allowed to rob if they get hitman skillz.

Con artist should get next best to hitman gun skills. No more.
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Railbuna
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PostSubject: Re: Varying skills for all classes   Tue 28 Sep 2010, 11:24 am

I am like 100 percent positive they can't rob -.-

If they can someone post a bug report on that...

We tried gun skills before and it failed...

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ONLY PM ME IN GAME OR ON THE FORUMS IF IT IS REALLY IMPORTANT

"Will the unicorn be willing to serve thee, or abide by thy crib?
Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee?
Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him?
Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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Roshan
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PostSubject: Re: Varying skills for all classes   Tue 28 Sep 2010, 11:37 am

But hey....
Neo doesnt have any weapons once he come back to life..
Also we should have a 'The Construct' level which has all weapons instead of doing /preload.....
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Failchon
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PostSubject: Re: Varying skills for all classes   Tue 28 Sep 2010, 1:37 pm

marharth wrote:

We tried gun skills before and it failed...


Well that sucks major balls.

How?
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nejc001
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PostSubject: Re: Varying skills for all classes   Tue 28 Sep 2010, 1:55 pm

marharth wrote:

We tried gun skills before and it failed...


what? huh?

its like, when normal civilan player spawns SetPlayerSkillLevel(playerid, weapon skill id, 1-999 skill);

I made whole weapon skills system by myself that saves skills and loads it when you spawn. -.-
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Railbuna
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PostSubject: Re: Varying skills for all classes   Tue 28 Sep 2010, 11:12 pm

No it worked, its just that the classes became uneven when we did it...

_________________
ONLY PM ME IN GAME OR ON THE FORUMS IF IT IS REALLY IMPORTANT

"Will the unicorn be willing to serve thee, or abide by thy crib?
Canst thou bind the unicorn with his band in the furrow? or will he harrow the valleys after thee?
Wilt thou trust him, because his strength is great? or wilt thou leave thy labour to him?
Wilt thou believe him, that he will bring home thy seed, and gather it into thy barn?"
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Roshan
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PostSubject: Re: Varying skills for all classes   Wed 29 Sep 2010, 12:25 pm

Why doesnt Neo have weapons when he becomes full??
And when Neo dies,why isnt he back in Zion?
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Frankie
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PostSubject: Re: Varying skills for all classes   Wed 29 Sep 2010, 7:51 pm

thats the point marh
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AleksdMomo
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PostSubject: Re: Varying skills for all classes   Wed 29 Sep 2010, 8:04 pm

So, your saying that the point of the suggestion is to make the classes uneven?
Puff...
We are trying to make a good server or to have it worst?
Anyways...
I dont understand why it failed...
I mean, it gives more realism to the game...
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Frankie
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PostSubject: Re: Varying skills for all classes   Wed 29 Sep 2010, 8:11 pm

i am saying a regular us citizen dont walk around with sawoffs,m4s,tecs and other shit and have hitman on them. thats reduclous.

give unawares this-

insurence and medic, 0 percent weapon skills

hitmen-close to hitmen

robbers- gangsta

con artist- higher then robber close to hitman but no higher then it.

normal job- 0 percent, if your gonna add the job...
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AleksdMomo
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PostSubject: Re: Varying skills for all classes   Wed 29 Sep 2010, 8:16 pm

Disagree, Con Artist is the best of the robbers AND you need score to use it
Also, Hitmen is a 0 score class, so giving it hitman skills is like saying to people "Use this class, is the only one that rocks!!"
Hell no
Only invert skills between Con Artist and Hitmen and youre done with the suggy fr33...
In th rest:

#Agree with the Guy!!!
Offtopic: Come to Chatbox, Nao fr33!!!
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